unmelded cards) does not exceed the value of 10. If the upcard is taken, the discard must be different.Įither player, upon drawing a card, may end the game by knocking, provided the he can meld enough cards in his own hand, and their deadwood, (i.e. Thereafter, each in turn draws from the stock or takes the upcard, then plays a card face up to the discard pile. If he passes too, the non-dealer begins by drawing from the stock. If he passes, the dealer must then either take the upcard or pass. To start, the non-dealer must either take the upcard or pass. The Knocker then wins and scores unless his opponent ties or undercuts him, in which case the opponent wins a bonus. Melds are collected, but are not revealed until one player ends the hand by knocking whenever his unmeldable cards total 10 or less, counting Ace equals 1, and any Court Card equals 10.
Throughout play, the discard pile is kept squared up. Take the top card, and place it face up to start the discard.
Place the rest of the deck, face down in the middle of the table to form the stock. Gin Rummy is a two-player game which rose in popularity early in the 20th century, and then again in the 1940s until it was finally eclipsed by Canasta.Įach player is dealt 10 cards one at a time. How to play Gin Rummy, Rules for Card Games